Thursday, December 20, 2012

WRECK-IT RALPH

Wreck-It Ralph, Disney's latest animated feature, might be the best videogame movie ever made. The film takes place inside the various games at an arcade. After the arcade closes down for the night the game characters are free to visit each other. The film features many cameo's from famous game characters like Pac-Man and Sonic, but the film follows the much putt upon Ralph (John C. Reilly).

Ralph is the "villain" of a popular Donkey Kong-esque arcade game in he which smashes up an apartment building, only to be thwarted by the games hero Fix-It Felix Jr. (30 Rock's Jack McBrayer). They've been doing this dozens of times a day for the past 30 years. At the end of every day Felix retires to a digital penthouse with a few more achievement medals and Ralph is forced to sleep in a nearby dump, a second class citizen everywhere he goes. One day Ralph decides he's not gonna take it anymore and abandons his game (this is called game-jumping) to find acceptance by winning a medal of his own.

At times, the film feels like a spiritual sequel to Toy Story with a healthy infusion of Tron. Indeed Toy Story director John Lasseter is a producer here. But there's enough personality for Ralph to stand on it's own. Part of that has to do with the work of writer/director Rich Moore. Moore, an animation veteran, has directed some of the better Simpsons episodes and the lions share of Futurama and injects a lot of that sensibility. For instance, part of Ralph's journey takes him to a gritty first person shooter, were he meets Calhoun (Jane Lynch), a brooding space marine who was "programed with the most traumatic back story imaginable."

Eventually Ralph's trek brings him to brightly a colored kid's racing game where the bulk of the film takes place. Here he meets Vanellope (Sarah Silverman), a spunky underdog, who's also mistreated by her fellow game characters, particularly by the games overlord King Candy (Alan Tudyk).

That world is amazingly designed. Vanellope's racing game is constructed entirely of perfectly rendered candy and pastries. Willy Wonka wishes his factory looked this delicious. But it's the variety of the different game's we see that help bring the film's world to life. The doesn't create one gorgeous world, it creates 3 or 4. My favorite was Ralph's game and all the little touches that go into selling it as a retro game. Like how the secondary characters all have choppy 16-bit style animations or how things always break in to pixel friendly shapes.

Beyond the visual razzal dazzle, the film has some nice twists (I really liked how the film handles the consequences of mixing games) and closes with an impressively complex action sequence, but despite all the cleverness on display, the film just cant shake an overwhelming feeling of familiarity. Also, I'm not sure how I feel about the film's ultimately conformist message. It's a very good videogame movie, I hope it spawns a franchise, but it's not a quite top-tier children's film.

The film is preceded by a wonderful little short film called Paperman, a silent rom-com about a man and woman who find love via paper airplanes. In addition to being a delightful piece of whimsy, the film is important on a technical level. It's rendered using new software that captures the look of traditional 2D artwork. The illusion is so convincing that you can often see individual brush strokes. It's a great example of how the traditional feel can live on in an industry dominated by new school methods.

Grades:
Paperman: A
Wreck-It Ralph: B+

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